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- on exitFrame
- go(the frame)
- end
-
- on keyUp
- global gWheelBlinkOn, gWheelSprite, gWheelSelection
- if gWheelBlinkOn = 1 then
- set the memberNum of sprite gWheelSprite to the number of member ("wheel" && gWheelSelection) of castLib the castLibNum of sprite gWheelSprite
- set gWheelBlinkOn to 0
- end if
- end
-